interactions

The interactions module and related APIs provide read only information about the document's interactive prototype mode, including:

  • The blue "wires" seen in XD's prototyping UI, known as "interactions," which specify gestures/events which trigger actions to occur in the prototype. Accessible as a single consolidated global listing via this module's allInteractions API, or you can access information from specific nodes in the scenegraph via SceneNode.triggeredInteractions and Artboard.incomingInteractions.

  • Designers can author multiple prototype or interaction flows in a single document and publish unique shareable links for each flow. Developers can access all document flows using the flows API. With multiple flow support the homeArtboard API is being deprecated as XD no longer has a single home artboard restriction.

  • Properties that affect Artboard scrolling behavior: Artboard viewportHeight and node fixedWhenScrolling.

Interactions are a fast-changing area in XD. APIs here have a higher likelihood of becoming deprecated, or lagging behind new XD features, than other parts of XD's plugin APIs.

Since: XD 19+ (some APIs added later)

Example

// Get all interactions in the entire document (grouped by triggering node)
var allInteractions = require("interactions").allInteractions;

// Get interactions triggered by the selected node
var nodeInteractions = selection.items[0].triggeredInteractions;

// Get all interactions leading to a particular artboard
var artboard = ...
var interactionsToArtboard = artboard.incomingInteractions;

// Print out details of one particular interaction
var interaction = ...
console.log("Trigger: " + interaction.trigger.type + " -> Action: " + interaction.action.type);

See Interaction documentation below for an example of what an Interaction object looks like.

Typedefs

Typedef Interaction

An interaction consists of a Trigger + Action pair and is attached to a single, specific scenenode.

Property Type Description
trigger !Trigger User gesture or other event which will trigger the action.
action !Action Action that occurs.

Example:

{
    trigger: { 
        type: "tap"
    },
    action: {
        type: "goToArtboard",
        destination: /* Artboard node */,
        preserveScrollPosition: false,
        transition: {
            type: "dissolve",
            duration: 0.4,
            easing: "ease-out"
        }
    }
}

Note: Interaction objects are not plain JSON – they may reference scenenodes (as seen above) and other strongly-typed objects.

Typedef Trigger

Event which triggers an interaction.

Property Type Description
type string One of the trigger types listed below.

Note: Additional trigger types may be added in the future. Always be sure to have a default case for unknown triggers when working with Interaction objects.

"tap"

When the user clicks or taps on a scenenode.

"drag"

When the user drags or swipes a scenenode. Can only trigger a goToArtboard action with the autoAnimate transition style.

"time"

Once a set amount of time elapses (this trigger type only exists on Artboard nodes). Additional Trigger properties:

Property Type Description
delay number Delay time in ms.
"voice"

When the user speaks a specific voice command. Additional Trigger properties:

Property Type Description
speechCommand string Phrase the user speaks to trigger this command.

Typedef Action

Action performed when the trigger occurs.

Property Type Description
type string One of the action types listed below.

Note: Additional action types may be added in the future. Always be sure to have a default case for unknown actions when working with Interaction objects.

"goToArtboard"

Navigate the entire screen to view a different artboard. Additional Action properties:

Property Type Description
destination !Artboard Artboard to navigate to.
transition !Transition Animation style with which the view transitions from the old Artboard to the new one.
preserveScrollPosition boolean If both Artboards are taller than the viewport, attempts to keep the user's current scroll position the same as in the outgoing artboard.
"overlay"

Displays a second artboard overlaid on top of the current one. Additional Action properties:

Property Type Description
overlay !Artboard Artboard to show on top.
transition !Transition Animation style in which the second Artboard transitions into view. Only certain transition types are allowed for overlays.
overlayTopLeft !{x:number, y:number} Position of the overlay Artboard, in the current/base Artboard's coordinate space.
"goBack"

Reverse the last "goToArtboard" or "overlay" action, replaying in reverse whatever transition it used.

"speak"

Speak with audio output to the user. Additional Action properties:

Property Type Description
speechOutput string Phrase to speak to the user.
locale string Locale determines the pronounciation and accent of the digital voice. Includes both language and region (e.g. "en-us").
voice string "Persona" of the digital voice to use. Available personas vary by locale.

Typedef Transition

Animation style with which "goToArtboard" and "overlay" actions transition from/to Artboards.

Property Type Description
type string One of: "autoAnimate", "dissolve", "push", "slide", "none"
fromSide string (If type = "push" or "slide"). One of: "L", "R", "T", "B"
duration number Length of animation in seconds.
easing string One of: "linear", "ease-in", "ease-out", "ease-in-out", "wind-up", "bounce", "snap"

Typedef FlowInfo

Information related to a particular flow

Property Type Description
name string Auto-generated or user-defined label for a particular flow.
homeArtboard !Artboard Artboard from which a particular flow or a prototype experience begins.
url string URL is the latest published link associated with a particular flow and can be null in case no link is published for that flow.

NOTE: All url returned via flows are related to published flows and are usually a subset of the URLs returned via getSharedArtifacts. However, the reverse may or may not always hold true.


interactions.homeArtboard : ?Artboard

The starting Artboard seen when the interactive prototype is launched.

Deprecated: XD 33 - Please use flows which supports multple flows.

Since: XD 32

In case there are multiple interactive prototype experiences (flows), implying multiple home artboards, this API only returns the top-left artboard among all of those home artboards.

Kind: static property of interactions Read only: true

See: Artboard.isHomeArtboard


interactions.flows : !Array<!FlowInfo>

Since: XD 33

Returns a collection of information on all flows across the entire document.

A flow is a series or set of artboards starting from one artboard (called a home artboard), which are connected to other artboards or screens via wires or interactions. A document can have zero or multiple (one or more than one) flows and can therefore have zero or multiple home artboards. Each entry in the return array represents a FlowInfo object.

Kind: static property of interactions Read only: true


interactions.allInteractions : !Array<!{triggerNode: !SceneNode, interactions: !Array<!Interaction>}>

Returns a collection of all interactions across the entire document, grouped by triggering scenenode. Each entry in this array specifies a triggerNode and the result of getting triggerNode.triggeredInteractions.

May include interactions that are impossible to trigger because the trigger node (or one of its ancestors) has visible = false.

Currently, this API excludes some types of interactions: keypress/gamepad, scrolling, hover, component state transitions, or non-speech audio playback.

Kind: static property of interactions Read only: true

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