Available APIs

Adobe XD provides several categories of APIs:

Read below for how to access XD and UXP APIs...

XD-specific APIs

Most XD APIs are accessed by loading a module via require(), but some are passed directly to your plugin's handler functions. See the XD specific APIs page for a full list of modules. Below are some examples of modules available via the API:

  • selection - Indicates the selected nodes and related context
    • This object is passed as an argument to your command handler function (see above)
  • scenegraph - APIs available on document nodes
    • Typically you use scenegraph objects by simply accessing the arguments passed to your command's handler function (selection and documentRoot).
    • To create new nodes in the document, load this module explicitly to access the constructor functions:
      let Rectangle = require("scenegraph").Rectangle;
      let node = new Rectangle();
      
  • commands - Invoke commands to change the document structure and perform other complex operations.
    • let commands = require("commands");
  • interactions - Data model for interactive prototyping features (also accessible from scenegraph nodes).
    • let interactions = require("interactions");
  • application - APIs for exporting content, initiating edits from panel UI, and getting version / locale info.
    • let application = require("application");
  • clipboard - Copy text to the clipboard.
    • let clipboard = require("clipboard");

UXP

  • HTML DOM APIs – access just as in a browser, via the global document. Each plugin in XD gets its own document tree.

  • Network APIs – access just as in a browser, via the global classes XMLHttpRequest and WebSocket , and the global function fetch()

  • Storage APIs – access via const fs = require("uxp").storage.localFileSystem;

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