How to make network requests
This sample app will show you how to load an image in an XD object (Rectangle or Artboard) by making network requests using XHR
and fetch
.
Prerequisites
- Basic knowledge of HTML, CSS, and JavaScript
- Basic knowledge of
XMLHttpRequest
andfetch
- Quick Start Tutorial
- Debugging Tutorial
Development Steps
Complete code for this plugin can be found on GitHub.
1. Create plugin scaffold
First, edit the manifest file for the plugin you created in our Quick Start Tutorial.
Replace the uiEntryPoints
field of the manifest with the following:
"uiEntryPoints": [
{
"type": "menu",
"label": "How to make network requests",
"commandId": "applyImage"
}
]
If you're curious about what each entry means, see the manifest documentation, where you can also learn about all manifest requirements for a plugin to be published in the XD Plugin Manager.
Then, update your main.js
file, mapping the manifest's commandId
to a handler function.
Replace the content of your main.js
file with the following code:
function applyImage(selection) {
// The body of this function is added later
}
module.exports = {
commands: {
applyImage
}
};
The remaining steps in this tutorial describe additional edits to the main.js
file.
2. Require in XD API dependencies
For this tutorial, we just need access to one XD scenegraph class.
Add the following lines to the top of your main.js
file:
// Add this to the top of your main.js file
const { ImageFill } = require("scenegraph");
Now the ImageFill
class is imported and ready to be used.
3. Write a helper function to make XHR requests
Our XHR helper xhrBinary
will make an HTTP GET request to any URL it is passed, and a return a Promise with an arraybuffer
.
function xhrBinary(url) { // [1]
return new Promise((resolve, reject) => { // [2]
const req = new XMLHttpRequest(); // [3]
req.onload = () => {
if (req.status === 200) {
try {
const arr = new Uint8Array(req.response); // [4]
resolve(arr); // [5]
} catch (err) {
reject(`Couldnt parse response. ${err.message}, ${req.response}`);
}
} else {
reject(`Request had an error: ${req.status}`);
}
}
req.onerror = reject;
req.onabort = reject;
req.open('GET', url, true);
req.responseType = "arraybuffer"; // [6]
req.send();
});
}
xhrBinary
function takes a url as a parameter- The function returns a Promise
- The function uses
XMLHttpRequest
to make network requests - Once the correct response comes back, the function uses
Unit8Array
method to convert the response to anarraybuffer
- After the conversion, the promise is resolved
- Make sure the set the
responseType
asarraybuffer
4. Write a helper to apply ImageFill
This helper function will create an ImageFill
instance that can be applied to a user-selected XD scengraph object:
function applyImagefill(selection, file) { // [1]
const imageFill = new ImageFill(file); // [2]
selection.items[0].fill = imageFill; // [3]
}
- The function accepts the
selection
and afile
as parameters - Use the
ImageFill
class to create the fill - Apply the image to the user-selected XD object
We'll use this function in the next step.
5. Write a helper function to download the image
Ok, you've just made three helper functions. Now we're going to tie them all together!
Note the use of the async
keyword at the beginning of the function.
async function downloadImage(selection, jsonResponse) { // [1]
try {
const photoUrl = jsonResponse.message; // [2]
const photoObj = await xhrBinary(photoUrl); // [3]
const tempFolder = await fs.getTemporaryFolder(); // [4]
const tempFile = await tempFolder.createFile("tmp", { overwrite: true }); // [5]
await tempFile.write(photoObj, { format: uxp.formats.binary }); // [6]
applyImagefill(selection, tempFile); // [7]
} catch (err) {
console.log("error")
console.log(err.message);
}
}
- This helper function accepts the
selection
and a JSON response object as parameters - Gets the URL from the JSON response
- Uses our async
xhrBinary
function to get anarraybuffer
- Uses the
fs
module and itsgetTemporaryFolder
method to create a temp folder - Uses the
createFile
method to create a temp file - Uses the
write
method to write the binary file to store - Uses
applyImagefill
to place the image into a user-selected XD object
6. Write the main handler function
This is the function that will be called with the user runs our plugin command.
function applyImage(selection) {
if (selection.items.length) { // [1]
const url = "https://dog.ceo/api/breeds/image/random"; // [2]
return fetch(url) // [3]
.then(function (response) {
return response.json(); // [4]
})
.then(function (jsonResponse) {
return downloadImage(selection, jsonResponse); // [5]
});
} else {
console.log("Please select a shape to apply the downloaded image.");
}
}
- Checks if user has selected at least one object
- This is an example public URL to an image
- Pass the URL to
fetch
- The first
.then
block returns the response JSON object - The second
.then
block passes theselection
and our JSON reponse to ourdownloadImage
function, ultimately placing it in the document
Next Steps
Want to expand on what you learned here? Have a look at these references to see options for customizing this sample plugin:
Ready to explore further? Take a look at our other resources: